Nvidia confirms the Switch 2 supports DLSS, G-Sync, and ray tracing

In the wake of the Switch 2 reveal, neither Nintendo nor Nvidia has gone into any detail at all about the exact chip inside the upcoming handheld–technically, we are still not sure what Arm CPU architecture or what GPU architecture it uses, how much RAM we can expect it to have, how fast that memory will be, or exactly how many graphics cores we’re looking at.

But Nintendo executives and A blog post by Nvidia confirmed at least some of the new chip’s capabilities. Muni Anda, Nvidia Software Engineering Vice President, writes that the “custom Nvidia processor” is equipped with a GPU “with dedicated [Ray-Tracing] Cores and Tensor Cores for stunning visuals and AI-driven enhancements,” .

As rumored the Switch 2 will be able to support Nvidia’s Deep Learning Super Sampling upscaling, which can upscale a lower resolution image into a high-resolution one with less performance impact and less quality loss than traditional upscaling. DLSS is likely to be the reason that Switch games can render in 4K or 120 FPS at 1080p.

Another major Nvidia feature supported by the Switch is G-Sync. This technology prevents screen tearing while games run at variable frame rates. Nvidia notes G-Sync only works in handheld mode. It is not supported in docked mode. This could be due to the HDMI port on the Switch dock.

www.aiobserver.co

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