Osaka’s game developer and publisher, known for games such as Street Fighter and Monster Hunter, has one of gaming’s strongest portfolios. Capcom releases a number large titles each year, including Resident Evil: Village and Dragon’s Dogma 2. The company claims that they are now using generative AI in order to overcome some of the challenges associated with development.
An interview with Google Cloud Japan translated by Kazuki Abe, Capcom’s technical director, explains in Automaton Mediahow Capcom uses generative AI to generate ideas, not for gameplay, storylines, or character designs. Abe explains how everything that goes into a videogame needs to be carefully thought out and fussed over. Abe gives the example of a TV that is an incidental feature in a game. Most players wouldn’t notice it. Artists cannot simply copy the design or brand of an existing TV and put it in the game without causing a problem for its creator. Abe says a new design or logo must be created from scratch. This is how generative AI helps developers by not weighing them down with trivial things that are still noticed.
Abe says that this is “one of thousands” ideas needed for game creation. By using AI to generate simple solutions, developers can spend less on these individual decisions. Capcom uses a Gemini AI that is fed with all kinds of details and information regarding the game in order to generate ideas that are internally coherent. This TV problem would not be likely to arise during the Onimusha samurai series. Capcom’s Monster Hunter Wilds is due to hit the shelves at the end February. The developer has announced new games for both the Okami series and Onimusha.
Want to impress your boss? VB Daily can help. We provide you with the inside scoop on what companies do with generative AI. From regulatory shifts to practical implementations, we give you the insights you need to maximize ROI.
Read our privacy policy
Thank you for subscribing. Click here to view more VB Newsletters.
An error occured.